Failed to network-remove
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My current problem is when i try to get one object to destroy another.
I use photonnetwork.instantiate to insantiate the object and photonnetwork.Destory to remove it again
I been trying for some time to fix the problem but I simple cant come up with a solution.
The error I get is;
Failed to 'network-remove' GameObject. Client is neither owner nor masterClient taking over for owner who left: View (0)2001 on Hobbit Walk+Idle(Clone) UnityEngine.Debug:LogError(Object)
I use photonnetwork.instantiate to insantiate the object and photonnetwork.Destory to remove it again
I been trying for some time to fix the problem but I simple cant come up with a solution.
The error I get is;
Failed to 'network-remove' GameObject. Client is neither owner nor masterClient taking over for owner who left: View (0)2001 on Hobbit Walk+Idle(Clone) UnityEngine.Debug:LogError(Object)
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Comments
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Only the owner can Destroy a GameObject.
The owner is the user who instantiated it. Alternatively, the Master Client has that right, too.0