How to replace PlayerModel in demo_realtime_cs unity
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The script "usePhoton" is attached to the main cam. It has a public variable "PlayerModel" which defines which game object's Transform is sent by the demo.
After you setup your own player model, you can assign assign it to "PlayerModel" in usePhoton and the demo will send it's coordinates. The steps your char can take then, depend on the step-distance it makes, not on the Photon scripts.0