Dont destroy gameobject on detach or shutdown
Options
AlcogGMS
✭
in Photon Bolt
hi guys, i have a question. Is any way in bolt to not destroy objects when detach/shutdown called?
im truing sceneObjectDestroyOnDetach = false; buts seems like it not works
im truing sceneObjectDestroyOnDetach = false; buts seems like it not works
0
Comments
-
is enybody here? its a very important question0
-
Seems to work for me https://github.com/herpdederp/BoltDestroyTest-1
-
Поц, in your example the object is not attached, if I attach it it will be destroyed on detach0
-
I need the attached object not to be destroyed0
-
You can implement pooling for complete control of Instantiate/Load/Destroy https://docs.google.com/document/d/1yjPE69MdT3BhY-HjARFdqkIpqXujORLsKiX6B8GWoLI/edit#heading=h.pkh9we7h85lq0
-
Благодарочка бро , Ё ! Thanks bro0