Clearing buffered RPC created on object instantiation calls problem

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Hello there,
Does Photon capable of clearing buffered RPCs implicitly created on PhotonNetwork.Instantiate and PhotonNetwork.InstantiateSceneObject without calling to PhotonNetwork.Destroy?

The problem is: I work on a project where it's not suitable to destroy instantiated objects yet to clear their RPCs. Ideally I want something like PhotonNetwork.RemoveRPCs, which would be capable to remove buffered RPCs caused by Instantiation calls too.

Ideas?

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