Unity Editor and Build Cant find each others room

edited September 20 in Photon Server
My project was connecting fine about 3 hours ago when suddenly my Editor build and exported build were no longer able to join the same room.

To connect to photon I use
 public void ConnectToPhoton()
        {
            PhotonNetwork.GameVersion = gameVersion;
            PhotonNetwork.ConnectUsingSettings();
            Debug.Log("ConnectToPhoton");
        }

        public override void OnConnectedToMaster()
        {
            PhotonNetwork.JoinLobby();
            Debug.Log("OnConnectedToMaster");
            //PhotonNetwork.JoinRandomRoom(null,0);
        }

        public override void OnJoinedLobby()
        {
            Debug.Log("OnJoinedLobby");
            //PhotonNetwork.JoinRandomRoom(null, 0);
            PhotonNetwork.JoinRandomRoom(null, 0);

        }
        public override void OnJoinRandomFailed(short returnCode, string message)
        {
            print(message + " " + returnCode);
            Debug.Log("OnPhotonRandomJoinFailed() was called by PUN. No random room available, so we create one. Calling: PhotonNetwork.CreateRoom(null, new RoomOptions() {maxPlayers = 4}, null);");
            PhotonNetwork.CreateRoom(null, new RoomOptions() { MaxPlayers = 4 }, null);
        }
The error code from OnRandomJoinFailed gives me 32760 No rooms
Typically I was able to use either the exported build or the Editor build to host. At the time I was working i wasnt affecting any code related to this. I have even gone back to my previous git pull and am still unable to get my builds to connect to each other. I can't seem to find the cause and would be glad to help.

Comments

  • Hi, @lilcolombian

    are you sure that you have same versions in your builds? are you sure that you are connecting to the same region? What version of PUN are you using?

    best,
    ilya
  • @chvetsov Thanks for the reply i meant to edit last night, it was caused by the region. Unity suddenly decided that the region in the build/ editor was gonna be different. I found a post talking about hardsetting the region and it did the trick. Still dont know why i happened though. Lost like 3 hours looking for an answer.
  • great that you managed to fix it

    best,
    ilya
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