Is the only way to track game states with a mater client?

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I apologize if this is a duplicate question or in the same vein as my previous one, but I'm wondering if it is possible to manage a game from something besides the master client. Basically, is there a way to store data in a fps (score, objects spawning, player kills deaths etc), and control events (like causing new weapons to spawn, ending the game) without being entirely reliant on a master client? Or is doing all of this through the MC the way to go and on a disconnect, the responsibility and information should be passed?

Answers

  • Hi @dsprui11,

    I guess we basically have the same discussion here.

    One more hint here: I already told you about the Plugins, which can be used to run server-side logic. Instead of using Plugins, you can also implement the entire server application on your own which deals with all the things you want to have in the game. To see how this works, I would recommend you taking a look at the An App From Scratch documentation page, where a simple chat server is built.