Photon Network RPC Random Range Problem

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Photon Network RPC Random Range Problem
Hi, I'm working on a project. I'm using this script for bot money;

using UnityEngine;
using System.Collections;

public class Botmoney : MonoBehaviour {
public int BotMoney;
public bool botStealable = true;
PhotonView photonView;
// Use this for initialization
void Start () {
photonView = GetComponent ();
photonView.RPC ("RandomMoneyFBot", PhotonTargets.All);

}
[punRPC]
void RandomMoneyFBot(){
BotMoney = Random.Range (12,60);
}
}

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