How to call punRPC to MasterClient
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Hello,
How would you call a punRPC event to be ran by the MasterClient?
I tried with
But it complains with:
How would you call a punRPC event to be ran by the MasterClient?
I tried with
this.photonView.RPC("PunKill", PhotonTargets.AllBufferedViaServer, thisPlayer.ID, new RaiseEventOptions() { Receivers = ReceiverGroup.MasterClient});
But it complains with:
Exception: cannot serialize(): RaiseEventOptions ExitGames.Client.Photon.Protocol16.Serialize (ExitGames.Client.Photon.StreamBuffer dout, System.Object serObject, Boolean setType)
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Comments
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Hi @lapinkoira,
Thank you for choosing Photon!
As you can read on this page, you set the target of an RPC using the second parameter which is of type PhotonTargets enum. For your case:this.photonView.RPC("PunKill", PhotonTargets.MasterClient, thisPlayer.ID);
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