PUN Between iOS and Android randomly stopped working

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Hello,
I am developing an app that utilizes both PUN and Photon Voice. Up until a few days ago, both of these services worked between iOS and Android devices. However, around Friday, I stopped being able to connect two iOS and Android devices over PUN. However, Photon Voice still functions fine. Two users can voice chat while waiting for the users to join each other's PUN room. Both functions work when using two Android devices. I haven't been able to test on two iOS devices.

I've checked the console output, and it seems that the two devices never join each other's room.

Both devices run the same PUN and Photon Voice versions, as well as same versions of the app. I am running Android 8.0.0 and the beta build of iOS 11.4.

Comments

  • Hi @Stribog,

    do you try to join a random on the second client? Have you tested using a 'named room' instead of a random room and tried to join it by using PhotonNetwork.JoinRoom(...);? What happens, if you use your PC / Mac as a second or maybe third client? Can this one join the same room as the first client?

    Which version of Unity and PUN do you currently use? Maybe there is a hidden issue which hasn't been detected yet.