One of 2 clients gets duplicate OnEvent in PUN when using a self hosted server plugin
I have created a plugin self hosted server for our game and everything works fine except when 2 users are connected, user #1 will get duplicate events but user #2 does not. If I switch which computer connects first the problem also switches. I did some debugging and the plugin sends 1 copy of the message but the PUN unity component gets 3 separate events raised. Anyone know what could be causing this? Both machines are physically on the same network as the server so network latency should not be an issue.