Player guided missiles

Hey,

How would one create player guided missiles? Let's say that the missiles are network pooled and we can always access them if need be. If this was going to be client-authoritative, I would just need to send velocity updates over the network?

Thanks!

Comments

  • Everything client auth is pretty simple to network, you just choose what to replicate (transform, animation, effects, etc) and you're mostly done.
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