Voice Demo - Instantiation
What part of the Voice Demo code instantiates other clients' character object in a room? I can't seem to track it in the debugger.
This is in PUN code, not in Voice Demo.
Remote players objects instances created automatically by PUN when local or remote client joins a room.
Let me rephrase the question. Local players are created by the CharacterInstantiation script. What script are remote players created/modified by?
Are you interested in PUN internal implementation details?
You can search "GameObject.Instantiate" through PUN sources in "Assets\Photon Unity Networking\" folder. But this is not easy reading.