How can I share if a gameobject is activated or not ?
Options
Client
✭
I have a Little Problem :
I have different weapons and I switch them by activating or deactivating them. But Photon don't share if a gameobject is activaed or not. So how can I fix that ?
I have different weapons and I switch them by activating or deactivating them. But Photon don't share if a gameobject is activaed or not. So how can I fix that ?
0
Comments
-
Yiu can use Photon Player Custom Properties for this just make a properties for "gunX",bool
https://doc-api.exitgames.com/en/pun/current/class_photon_player.html0