How to sync Photon transform view using physics material?

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I am making a communication competing game using Photon PUB plugin.
Player can hit and attack by using physical arithmetic in my game.

However, rebounding among players on the network can not be reproduced.(see 0:25. video link )

It is thought that sync to the original position on the network immediately after physical calculation of bouncing.
I am using physics material when player hit and attack.
Photon transform view of player is set to like this image.



Please tell me how to sync Photon transform view using physics material.