Best setup for VR to see movement of other players
I'm trying to figure out the appropriate setup for a VR experience. There are 2 or more people connecting in a room and I want them to be able to see each other move within the same space. The player's views will be headset driven, so the camera is controlling their position and orientation. Temporarily for testing I'm just using the stock RigidbodyFPSController for machines that aren't VR ready. I was using the DemoRPGMovement scene as a model, except that in that demo the camera follows the spawned prefab (containing the PhotonView and PhotonTransformView), whereas I need that spawned prefab to follow the camera rig. I tried parenting the prefab inside the camera rig, but the other clients see no movement. How would you go about setting this up?