How to access a List from the MasterClient
Hello. I am having trouble trying to sync many enemies and getting them to instantiate correctly on other clients. It works with a single player and on the Master Client but not on other clients. What I am trying to have set up is an Object Pooling method that reads what items are in the list from one list. However, I have no idea how to access the list that is formed on the MasterClient. IS there a way to sync a list of GameObjects or to retrieve a list that is only on the MasterClient? Thx for any assistance.