client prediction in native photon
Someone has some tiny example of client prediction in native photon
Thank you so much
edited December 2017
Hello, is possible share in the next release,
extend Cocos 2D particle example , with simple client prediction ,
tiny sprite or image movement with client prediction ?
Client prediction depends a lot on the specific needs of a specific game. Hence there is not really any good general purpose approach to it that will work for all kinds of games. For this reason this topic is really something that the game developer should solve and it does not make sense to provide an example on how to solve this for a specific scenario like for the particle demo when that solution would not work for most games anyway.
thanks for reply .. i solve with ...