[Bug]peer.Connect with no valid connection

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dreamora
dreamora
edited August 2010 in DotNet
Version: 2.0.3 Server SDK, 5.7.4 RC3 Photon Unity3D SDK

Environment: Unity3d, Webplayer

OS: Win7 64, OSX 10.6.4


Issue:
Right now, when a connection can not be established, be it because no internet connection is present or because the firewall blocks it, connect will after timing out (lock for x seconds) return true instead of false as specified and expected in the Lite example.

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