[Bug]peer.Connect with no valid connection
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Version: 2.0.3 Server SDK, 5.7.4 RC3 Photon Unity3D SDK
Environment: Unity3d, Webplayer
OS: Win7 64, OSX 10.6.4
Issue:
Right now, when a connection can not be established, be it because no internet connection is present or because the firewall blocks it, connect will after timing out (lock for x seconds) return true instead of false as specified and expected in the Lite example.
Environment: Unity3d, Webplayer
OS: Win7 64, OSX 10.6.4
Issue:
Right now, when a connection can not be established, be it because no internet connection is present or because the firewall blocks it, connect will after timing out (lock for x seconds) return true instead of false as specified and expected in the Lite example.
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Comments
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Will check this. Thanks for the report.0