Any way to persist the room forever?
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Hi.
I've already spent a lot of time trying to understand how to leave the room in PUN, but still be able to rejoin it, even if everyone leaves that room too.
In C# LoadBalancing library there's OpLeave method with true or false parameter which can keep the room saved forever.
However in PUN the only option I found is Disconnect. First of all, it's not convenient since I need to reconnect immediately after that. And second, the room is still not persisted if everyone disconnects.
So is there a way to achieve that in PUN? Or should I use Photon Realtime?
Thanks.
I've already spent a lot of time trying to understand how to leave the room in PUN, but still be able to rejoin it, even if everyone leaves that room too.
In C# LoadBalancing library there's OpLeave method with true or false parameter which can keep the room saved forever.
However in PUN the only option I found is Disconnect. First of all, it's not convenient since I need to reconnect immediately after that. And second, the room is still not persisted if everyone disconnects.
So is there a way to achieve that in PUN? Or should I use Photon Realtime?
Thanks.
0
Best Answer
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Finally found the reason of the issue. The code worked fine with demo webhooks, but didn't work with demo Turnbased backend set up on my Azure.
It appeared that there's a bug in Photon Dashboard and if you set demo webhooks in the app and then change it to custom ones - webhooks start working incorrectly.
Finally we created new app, set up custom webhooks, and it worked.0
Answers
-
Finally found the reason of the issue. The code worked fine with demo webhooks, but didn't work with demo Turnbased backend set up on my Azure.
It appeared that there's a bug in Photon Dashboard and if you set demo webhooks in the app and then change it to custom ones - webhooks start working incorrectly.
Finally we created new app, set up custom webhooks, and it worked.0