8-12 Clients for Message/sec test?

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So far in testing it only seems possible to run one instance from Editor and then 2 from the actual built .exe before it starts erroring.

Is there any way to run 8-12 clients locally so that I can test a fully simulated environment?

Comments

  • OneManArmy
    OneManArmy ✭✭✭
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    What you mean with "erroring"? You get errors in console?
    Maybe problem is somewhere in your code?
  • Majicpanda
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    Interesting, well.. it's working fine now. I didn't see any error logs so my question was mainly just to raise the question if there was some limitation to running 10 instances on 1 machine or not, but it appears I just did.

    I have no idea what could have caused the issue beforehand.. What would happen is I would load 2 clients and the 3rd one would not instantiate a player and just hang. I didn't have any good debugging, so if it happens again I'll know to try to load the 3rd from Editor or enable dev build etc.