Interpolation and Bounciness
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Hi, i have a ball game, similar to pinball but with topdown view, and player controlled ball. With interpolation ON the player ball, the X and Z axis movement are smooth like they should be, but Y axis bounce looks rediculously fake. With interpolation OFF, the bounciness is realistic, but the X and Z axis movement is jerky at best.
Is there a way to interpolate X and Z axis, and not interpolate the Y axis?
Is there a way to interpolate X and Z axis, and not interpolate the Y axis?
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Comments
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Hi @feathers, yes, it is possible, you could check TSTransform, there is a piece of code there responsible to do interpolation, you may change that if you wish. Another thing, did you try to set on Y constraints on TSRigidBody, maybe, just maybe, could lead to you desired effect.0
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Cool, thanks for the reply, will try that out.0