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Is the sender equal the local UserId? it receives messages from both if the sender is a local user or another one. are you receiving your own message? receive messages of both of them who are in private chat. my scenario is that I am connected t…
i need private chat history in my room. e.g. if two player A and B coming to single room and doing chat, after that player B left the room and again join the same room ,then i need the previous private chat of them. is this possible ?
i don't know why this happening and showing different error but i am new in photon networking and stuck in it that's why i am posting question but it solved by changing scripting backend mono to IL2CPP. so thank you for your time.
when you say "all devices", are they all Android? yes they all are android devices are those devices still connected to a different network? yes so if all devices had this error, your game didn't work on all devices? it works bt after connecting n…
now in all devices it display same error.but now i solve it by changing scripting backend mono --> IL2CPP Thank you for your help @JohnTube
PUN V2.6 UNITY 2018.3.3F1 backend : mono/ .net4.x device : vivo 1803 no they are not connected in same network