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Hi @JohnTube No ! not accross matches. only in 1 match. But I found a problem in this scenario 1. Game is started with playerTTL 60s. 2. Some player got DC because of internet problem / power outrage. 3. That player reconnect after more than 60s…
Hi @JohnTube Thanks for the reply. ! No it's not possible. The actor will be removed from the room with all its properties. So if my players dc more than playerTTL value, I need to reassign his custom properties or what ? I mean currently I s…
Hi Thank you for the answer ! Really help a lot ! So for the summary. for a PhotonPlayer CustomProperties to persist after a Disconnect I need to use Reconnect API ? wether ReconnectAndRejoin or RejoinRoom. One more that bother me, when someone i…
Hi @JohnTube Thank you so much for the enlightment. I really appreciate that ! Client sets PhotonNetwork.AuthValues.UserId before connecting. Is it safe for me to use unique ID that persist such as Steam UserID ? Im using Steamworks for this p…
Hi, Im sorry. I just installed PUN plugins on Unity 2017.3f so I still learn about how to use PUN. I want to store player score using player custom properties. what I already did was 1. Set PlayerTTL on RoomOptions to 60000 ms. 2. RoomTTL on RoomO…
Hi Thanks for the reply. I just tested simple scene, not the actual game. Is it not sufficient enough and I need to use ReconnectAndRejoin?
Hi, Yes I mean Disconnected. I just try a simple stop the Unity Editor and Start again. (Rejoin logic is handled by PhotonNetwork.CreateorJoinRoom) Im using PUN with playerTTL set to 60000.