SpectraS7

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SpectraS7
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  • I fixed it! All I need was to sync the location of aim target of the aimIK on the network. I added a empty object called "LookAtTarget" as a child of camera singleton prefab which is spawned per player. Then I added a new Vector3 property in the P…
  • If I don't use TakeControl the CameraController is spawned at the middle of map and not assigned as child of player. I call the CameraController Configure() method from ControlofEntityGained() method or something like that called. About camera lets…
  • Okay thanks, that works. Here is the latest code: [BoltGlobalBehaviour] public class NetworkCallbackTest : Bolt.GlobalEventListener { GameObject spawnPoint; BoltEntity character; public override void SceneLoadLocalDone(string ma…