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Hi, @chvetsov Thanks for an answer. As I understood, the clients are disconnecting not because of rooms are disposed. Rooms are disposing because of clients are disconnecting by timeout? If it so, can you advice some methods to catch this problem? …
Okay, thanks a lof for an answer @chvetsov It will be really helpful for me!
hello, @chvetsov Today I had the same issue with lobby I've used console turn based client and made some debug logs on joining to lobby to check what goes wrong in this situation So I don't get response on OpJoinLobby command on the client side On …
Yes, you're right. We are using AutoJoinLobby flag because there is only one lobby on our server. Average online ~500 clients, max players in room always equal to 2, so the average count of rooms is 250+- Also I want to say that we are using SqlLobb…