Maheshk_218

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Maheshk_218
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  • Yes , I have updated to latest version now. Please help me with one more issue. This issues is happening in android only. When android device went to background then calling PhotonNetwrok. Disconnect. and when launching back calling PhotonNetwork.R…
  • @JohnTube Here is the details that you requested .Net version ---- .Net 4.x scripting backend --- IL2CPP Does this happen in the Unity Editor or in a build? --- Its happening in both devices and Unity editor. What is the target platform? : Bot…
  • @JohnTube The above question modified a bit and added every thing at one place. Please respond to only this. Sorry for inconvenience. Recently game is not connecting to mast server more frequently. Its not giving any call backs on calling PhotonN…
  • Some times we are getting this exceptions: System.Net.Sockets.SocketException (0x80004005): interrupted at System.Net.Sockets.Socket.Connect (System.Net.EndPoint remoteEP) [0x000b6] in :0 at System.Net.Sockets.Socket.Connect (System.Net.IPAddress …
  • @JohnTube I am looking for RPC's that happened only after player disconnect. But Photon have system to recieves all the RPCs from the begining of the game. So for now we achieved this by having MasterClient to send the buffered RPC's to re-connected…
  • Hi @JohnTube , Thanks for your responses. When player1 lost the connection, is there any way to send the buffered messages from player2 after reconnection. (ie while PvP game if one player lost the connection , then how to store the buffered mess…
  • Hi @Christian_Simon We have integrated PUN for one of our game. We are facing some issues related to internet connection. Player 1 and Player2 connected in one of the PvP game. Some time later Player 1 lost internet connection for 3 seconds and …