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I sent an e-mail and got an update from Photon: Hi David, thanks for your report. The dashboard is currently querying a wrong URL for that app counter. We will have a fix rolled out in the next days. Alright looks like just some error from Pho…
Hi @shadowsora, please let me know, if the issue still persist. We had some issues with at least the EU Region in the last days. You can always have a look at our status page to see if there is any downtime reported. You can have a look at our Twit…
I think the Photonview Limit is 999. You should use Pooling, dont destroy bullets, deactivate them when not used and activate when needed. You also could use Raycast instead and add some particle effects so it looks like you shooting bullets. That…
Here is a gif explaining my situation. LEFT is the build that started FIRST RIGHT is the build that started SECOND https://gyazo.com/d3bb0e2477d2ea9adb5532496816364d If I would close the left build suddenly the right build returns to normal
The problem will be that in PUN everything is owned by someone and only the owner of that GameObject can move / update it. So anyone who's running against a rigidbody to move it, will have a hard time moving it because it's owner keeps sending the p…
I found another person who has the same problem: http://forum.photonengine.com/discussion/3449/push-rigidbody-around Am I seriously supposed to switch over to Unity Networking? What kind of online games is one supposed to make with Photon? card g…
physics must run ONLY on master client. if(!master) rigidbody.isKinematic = true; Why? And how am I supposed to show the movement of the chunks on the 2nd client?