Interface for NetworkRunner callbacks. Register a class/struct instance which implements this interface with NetworkRunner.AddCallbacks(INetworkRunnerCallbacks[]).
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void | OnConnectedToServer (NetworkRunner runner) |
| Callback when NetworkRunner successfully connects to a server or host.
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void | OnConnectFailed (NetworkRunner runner, NetAddress remoteAddress, NetConnectFailedReason reason) |
| Callback when NetworkRunner fails to connect to a server or host.
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void | OnConnectRequest (NetworkRunner runner, NetworkRunnerCallbackArgs.ConnectRequest request, byte[] token) |
| Callback when NetworkRunner receives a Connection Request from a Remote Client.
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void | OnCustomAuthenticationResponse (NetworkRunner runner, Dictionary< string, object > data) |
| Callback is invoked when the Authentication procedure returns a response from the Authentication Server.
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void | OnDisconnectedFromServer (NetworkRunner runner) |
| Callback when NetworkRunner disconnects from a server or host.
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void | OnHostMigration (NetworkRunner runner, HostMigrationToken hostMigrationToken) |
| Callback is invoked when the Host Migration process has started.
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void | OnInput (NetworkRunner runner, NetworkInput input) |
| Callback from NetworkRunner that polls for user inputs. The NetworkInput that is supplied expects:
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void | OnInputMissing (NetworkRunner runner, PlayerRef player, NetworkInput input) |
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void | OnPlayerJoined (NetworkRunner runner, PlayerRef player) |
| Callback from a NetworkRunner when a new player has joined.
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void | OnPlayerLeft (NetworkRunner runner, PlayerRef player) |
| Callback from a NetworkRunner when a player has disconnected.
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void | OnReliableDataReceived (NetworkRunner runner, PlayerRef player, ArraySegment< byte > data) |
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void | OnSceneLoadDone (NetworkRunner runner) |
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void | OnSceneLoadStart (NetworkRunner runner) |
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void | OnSessionListUpdated (NetworkRunner runner, List< SessionInfo > sessionList) |
| This callback is invoked when a new List of Sessions is received from Photon Cloud.
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void | OnShutdown (NetworkRunner runner, ShutdownReason shutdownReason) |
| Called when the runner is shutdown.
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void | OnUserSimulationMessage (NetworkRunner runner, SimulationMessagePtr message) |
| This callback is invoked when a manually dispatched simulation message is received from a remote peer.
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Interface for NetworkRunner callbacks. Register a class/struct instance which implements this interface with NetworkRunner.AddCallbacks(INetworkRunnerCallbacks[]).