Possible Bug - custom properties
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Seems like this might be a bug.
I set a property by calling addCustomProperty() for the current game I'm in. Another player in the lobby gets the room list update. I use getCustomProperties() on the room and see that the property did in fact change.
The problem is that if I call getCustomProperties() for the player who created the room, I do not see the change in the property. I still see the original value that was set when creating the game.
Although it seems like this is a bug in the load balancing app, it's possible I'm doing something wrong. Can anyone confirm this?
I set a property by calling addCustomProperty() for the current game I'm in. Another player in the lobby gets the room list update. I use getCustomProperties() on the room and see that the property did in fact change.
The problem is that if I call getCustomProperties() for the player who created the room, I do not see the change in the property. I still see the original value that was set when creating the game.
Although it seems like this is a bug in the load balancing app, it's possible I'm doing something wrong. Can anyone confirm this?
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Comments
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Can you provide reproduction code, please?0
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It turns out the problem was not with photon, but rather a heap corruption created by our code.0