NEWB: Marco Polo Monster
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Im running thru the Marco Polo Doc, and making the monster game:
Im down to Page8, and get 2 spawned monsters, from 2 running clients; both walk when one moves however..
So I continue.. to...
Im getting
Assets/MarkoPolo/RandomMatchMaker.cs(41,9): error CS0103: The name `myMonsterPv' does not exist in the current context
And that all compiler errors have to be fixed etc etc...
Can someone tell me what I have done?
Mark
Im down to Page8, and get 2 spawned monsters, from 2 running clients; both walk when one moves however..
So I continue.. to...
void OnJoinedRoom() { GameObject monster = PhotonNetwork.Instantiate("monsterprefab", Vector3.zero, Quaternion.identity, 0); myThirdPersonController controller = monster.GetComponent<myThirdPersonController>(); controller.enabled = true; myMonsterPv = monster.GetComponent<PhotonView>(); }
Im getting
Assets/MarkoPolo/RandomMatchMaker.cs(41,9): error CS0103: The name `myMonsterPv' does not exist in the current context
And that all compiler errors have to be fixed etc etc...
Can someone tell me what I have done?
Mark
0
Comments
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Hi markfrancombe,
it looks like your variable 'myMonsterPv' has never been declared. You should declare it with the 'var' keyword:void OnJoinedRoom() { GameObject monster = PhotonNetwork.Instantiate("monsterprefab", Vector3.zero, Quaternion.identity, 0); myThirdPersonController controller = monster.GetComponent<myThirdPersonController>(); controller.enabled = true; var myMonsterPv = monster.GetComponent<PhotonView>(); // <- inserted 'var' here }
solved it?
Tim0