Client can't see other players.
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Only the host can see all the players in the room. The clients can only see their own players.
The clients get this error:
Received OnSerialization for view ID 1000. We have no such PhotonView! Ignored this if you're leaving a room. State: Joined
The only photon views I have are on the players. Their view ids are on "set at runtime" and it is only serializing "Position and Rotation" as reliable delta compressed.
What do I do?
The clients get this error:
Received OnSerialization for view ID 1000. We have no such PhotonView! Ignored this if you're leaving a room. State: Joined
The only photon views I have are on the players. Their view ids are on "set at runtime" and it is only serializing "Position and Rotation" as reliable delta compressed.
What do I do?
0
Comments
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Are you loading something on start? The scene?
If so, you have to stop the "message queue". I think this is PhotonNetwork.isMessageQueueRunning = false. Set it to true when you loaded.
This keeps RPCs from being fired for game objects you are still loading.1 -
Well, what I do is this
main menu:
turn of message queue
application load level ( room map )
turn on message queue
I guess it isn't being turned on in time.
Should I put a script on the scene that just turns it back on in Start() or should I add some sort of Photon Function that gets triggered when a scene is loaded?0 -
In the scene, on start i did this:
PhotonNetwork.isMessageQueueRunning = true;
Didn't seem to work....0 -
PhotonNetwork.isMessageQueueRunning = true;
This is the original value. You have to set it to false before you load (and accept more RPCs for the just loading game objects).0 -
Tobias wrote:PhotonNetwork.isMessageQueueRunning = true;
This is the original value. You have to set it to false before you load (and accept more RPCs for the just loading game objects).
main menu:
PhotonNetwork.isMessageQueueRunning = false;
Application.LoadLevel(map);
map scene:
void Start(){
PhotonNetwork.isMessageQueueRunning = true;
}0 -
Oops, Got it to work. Thank you very much for the help0