Is there any reliable mode to send data
Comments
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Reliable data won't help when the connection is closed. Maybe you send too much data.
Let us know more: how much do you try to send in which time and why?0 -
I am trying to develop multiplayer drawing game in AIR. i tried to send 20 point per packet in continuous manner but i was disconnected from the photon server in few seconds. What would be reason?0
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What do you mean with "packet" and how often are you sending such a packet and of which data does a "point" consist?
Furthermore how often are you calling service()?0 -
The code i am trying...
public var drawColor:uint = 0x000000; public var thickness:int = 5; private var startX:Number; private var startY:Number; private var endX:Number; private var endY:Number; private var pointsArr:Array; public function onCreationComplete():void { this.addEventListener(MouseEvent.MOUSE_DOWN, onContainerMouseDown); } protected function onContainerMouseDown(event:MouseEvent):void { this.addEventListener(MouseEvent.MOUSE_MOVE, onContainerMouseMove); this.addEventListener(MouseEvent.MOUSE_UP, onContainerMouseUpOut); this.addEventListener(MouseEvent.MOUSE_OUT, onContainerMouseUpOut); startX = event.localX; startY = event.localY; graphicsBoard.lineStyle(thickness, drawColor); pointsArr = new Array(); pointsArr.push({x: startX, y: startY}); }
Here i am checking with length of the array and send to photonprotected function onContainerMouseMove(event:MouseEvent):void { endX = event.localX; endY = event.localY; pointsArr.push({x: startX, y: startY}); graphicsBoard.moveTo(startX, startY); graphicsBoard.lineTo(endX, endY); startX = endX; startY = endY; if (pointsArr.length > MAX_POINT_SIZE) { sendData(); } } protected function onContainerMouseUpOut(event:MouseEvent):void { endX = event.localX; endY = event.localY; this.removeEventListener(MouseEvent.MOUSE_MOVE, onContainerMouseMove); this.removeEventListener(MouseEvent.MOUSE_UP, onContainerMouseUpOut); this.removeEventListener(MouseEvent.MOUSE_OUT, onContainerMouseUpOut); sendData(); pointsArr = null; }
This is the method to send the array of pointsprivate function sendData():void { var obj:Object = new Object(); obj.thickness = this.thickness; obj.color = this.drawColor; obj.data = this.pointsArr; var dic:Dictionary = new Dictionary(); dic["data"] = obj; LoadBalancedPeer.getInstance().raiseCustomEventWithCode(CODE, dic); }
This is a instance drawing app, so i am send the points instantly.
on some point the connection get closed...0 -
Hello Arun,
i copy & pasted your code into the loadBalancing sample and it ran without any problems.
I added the initial mouse listener within the event handleronConnectedToGame(event:LoadBalancingStateEvent):void
because the client has be connected to the game server to raise custom events. Everything went well.
Aside form this i also tried some data bombing to the server with high frequency (no problem) and high payload (results in correct error message).
So i am sorry. but i cannot reproduce your error. Are you using the latest versions of SDK and Flash Player?0