[Quantum] Quantum Matchmaking use cases

I used PUN 2 and am a little bit experienced with Fusion. Currently, we would like to make a game like Clash Royale. And we are considering using Quantum at the moment. It would be so nice to have experienced suggestions. We would like to continue our game journey in a solid way. We plan things before we start to do so

Do you think that Quantum Matchmaking is really efficient for Clash Royale games or do you suggest using another matchmaking tool like Unity Matchmaker etc.?

Best Answer

  • Tobias
    Tobias admin
    Answer ✓

    Quantum's matchmaking is actually the same we use for all SDKs. It is simple but gets the job done well and without a lot of friction. There are even Stored Procedures, so you have most control of the matchmaking on the server side but this requires an Enterprise Cloud (successful games can use that easily).

    Quantum is likely the only networking SDK, which properly supports Clash Royale games and is super mobile friendly at the same time.

Answers

  • Tobias
    Tobias admin
    Answer ✓

    Quantum's matchmaking is actually the same we use for all SDKs. It is simple but gets the job done well and without a lot of friction. There are even Stored Procedures, so you have most control of the matchmaking on the server side but this requires an Enterprise Cloud (successful games can use that easily).

    Quantum is likely the only networking SDK, which properly supports Clash Royale games and is super mobile friendly at the same time.