Error on client joint to already open session
Hello,
We are using Unity & Fusion for our project. We are using AutoHostOrClient mode. We require functionality to connect player to already open room where other player joined previously and playing, For that we have add below code
Runner.SessionInfo.IsVisible = true;
Runner.SessionInfo.IsOpen = true;
But when client try to join it show error like this.
[Fusion] Fusion.StartGameException
StartGameException: Connection Refused
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Answers
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Maybe check your player limit?
See: https://doc.photonengine.com/fusion/current/manual/matchmaking#creating_and_joining_a_game_session
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Hi,
Tested with default player limit 10 but not worked
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