Photon Fusion equivalent of PhotonNetwork.LoadLevel for Shared Game Mode?
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I am trying to load a scene in Photon Fusion but can't find an equivalent to PhotonNetwork.LoadLevel like in PUN
Do I have to write a custom Scene Loader or something similar?
I tried passing Scene to _runner.StartGame({ ... }) but that only seems to be for Host/Client model.
Does calling SceneManager.LoadLevel work for networked objects?
Any help will be greatly appreciated
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Comments
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My bad I found the answer
https://doc.photonengine.com/en-us/fusion/current/getting-started/coming-from-pun
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