Questions about Photon Technologies for Medium-Scale MMO game?
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Geo
✭
Hey, hope you are in excellent health.
Currently I am deciding on my MMO game's architecture, and Photon seems like it's cut out for the job.
I am thinking about using Photon (self-hosted) with Photon Fusion.
My questions are:
- Is it possible to use Photon Server in combination with Photon Fusion as the client?
- Does the default Photon Server code cater to room-based games or is it generic and will work for an MMO game?
- How many CCU will the server be able to handle with Fusion's Interest Management capabilities (if applicable)
I want to use Photon Fusion as it has Interest Management which is something that seems is needed.
Will greatly appreciate answers to my questions. Thanks!
0
Best Answer
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hi, @Geo
- Fusion is not going to be released for self hosted. to use fusion as an client you'll need Fusion plugin that is not accessible
- Photon SDK is distributed with 'Realtime' code aka LoadBalancing. it is room based solution, although using plugin and interest management you can get quite a big rooms
- I can not give the answer here, @ramonmelo could you help with 3rd question
best,
ilya
1
Answers
-
hi, @Geo
- Fusion is not going to be released for self hosted. to use fusion as an client you'll need Fusion plugin that is not accessible
- Photon SDK is distributed with 'Realtime' code aka LoadBalancing. it is room based solution, although using plugin and interest management you can get quite a big rooms
- I can not give the answer here, @ramonmelo could you help with 3rd question
best,
ilya
1