Best way to implement a remote player's tyres on a car
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I think the solution is very dependent on your game.
I'm not sure if it makes sense to send data for each tire at all. If you know how fast the car is and where, the rotation of tires could be deduced from that.
Is there anything that speaks against this?0 -
Yes I was thinking my method is not the best.
I'm looking into attaching my wheel render script to the remote player cars, so perhaps all I pass in is the speed, then will render locally based on that.0 -
Networking wise it's indeed most efficient if you calculate the rotation on every client. This can also help smooth the visuals.0