AR Foundation and PUN2 Revisited.
Hi
I have a fairly simple - multi-scene Unity app that has Avatar Players using PUN2.
I move around the scene - turn left and right,..... and using _
Unity Editor/Native Builds - Perfect
WebGL - Close to Perfect.
AR Foundation Using a AR Phone: - Works ok if you don't move the player too much and too quickly.
If I move the avatar too quickly or too fast or Two players move at the same time the IOS or just after a few minutes the AR phone crashes with Errors like the following:
- In Thread Queue com.metal.CompleteQueueDispatch -CF Release
- In CoreFoundation - we get a EXC_Breakpoint - (no breakpoints are in use).
When I do not use photon - the AR system works fine but I need Avatars.
Any Suggestions would help because I have no idea what this error is trying to tell me.
Thanks
Herb Rush
Answers
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Sounds like a bug report you need to send to the AR Foundation team or Unity.
There is no known issue where PUN causes crashes in unrelated code paths.
I can't really help here. Maybe you try another version? Another Unity Editor version, too?
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