Runner.SetActiveScene only changes scene for Host
Best Answer
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Hi Gejjo,
If the client is correctly connected and have the same scene, it should change scene on client as well.
Are you using any custom Network Scene Manager?
Here are some links that may worth reading (But keep in mind that those are more advanced topics, a basic scene change should be as simple as calling Runner.SetActiveScene on host and having clients connected that has the same scene in build):
https://doc.photonengine.com/en-us/fusion/current/manual/scene-loading
https://doc.photonengine.com/en-us/fusion/current/technical-samples/fusion-scene-loading
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Isaac Augusto
Photon Fusion Team
1
Answers
-
Hi Gejjo,
If the client is correctly connected and have the same scene, it should change scene on client as well.
Are you using any custom Network Scene Manager?
Here are some links that may worth reading (But keep in mind that those are more advanced topics, a basic scene change should be as simple as calling Runner.SetActiveScene on host and having clients connected that has the same scene in build):
https://doc.photonengine.com/en-us/fusion/current/manual/scene-loading
https://doc.photonengine.com/en-us/fusion/current/technical-samples/fusion-scene-loading
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Isaac Augusto
Photon Fusion Team
1 -
Hi Isaac thank you for your response,
There was an issue where when the client joins the room it was instantiating the networkrunner on a different object than host. So my setup was different for host and client. Your first sentence guided me into correct spot. Thank you for help.
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