Problem with displaying all the available rooms
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Hello everyone.
I am trying to implement something that displays all the available rooms once the player presses the Refresh button. The problem that I am facing is that GetCustomRoomList() doesn't give any responses whatsoever.
I'm not doing any matchmaking stuff because I want the game to be fun.
Here's what I implemented.
private void Refresh() { PhotonNetwork.GetCustomRoomList(customLobby, "C0 = '1'"); } public override void OnRoomListUpdate(List<RoomInfo> roomList) { Debug.Log(roomList.Count); // doesn't display anything Rooms = roomList; // Rooms = new List<RoomInfo>(); RefreshVisual(); // just displays something. }
How I create the room:
RoomOptions options = new RoomOptions(); options.MaxPlayers = (byte)nrPlayers_HostGame; options.CustomRoomProperties = new ExitGames.Client.Photon.Hashtable() { { "C0", "1" } }; options.CustomRoomPropertiesForLobby = new string[] { "C0" }; PhotonNetwork.CreateRoom(HG_NameGame.text, options, customLobby);
Am I doing something wrong here? Or does anyone have any better solutions to how to display all the rooms?
Thank you.
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Answers
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Please avoid double posting!
I replied here and it cost me some time to find this again...
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Sorry about that! I thought that this wasn't visible since nobody would reply to this question.
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