NetworkTransform Interpolation is not working properly
If Unity has only 1 Resimulation stage in a frame, NetworkTransform.SmoothErrorCorrectionInterp._accumulatedErrorPos is not calculated correctly.
Expected result: _accumulatedErrorPos is zero.
Actual result: _accumulatedErrorPos is nonzero.
Topology is ClientServer, simulation is client and interpolationDataSource is predicated.
Here is a sample log:
Here is my temporary modification of NetworkTransform.SmoothErrorCorrectionInterp:
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Comments
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Hi @gfen,
Thanks for reporting.
I've created the card # 538 to track this internally while we investigate the issue. We will keep you posted.
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