Fusion with dedicated server or not ?!
Hi,
I'm a bit newbie with Photon Fusion, so this might be a stupid question..;-)
I trying to create a multiplayer game, where you are multiple users to solve a task.
But where do I place my game logic ?
I would like it to be placed on the server only, and client beeing as thin as possible or should the logic be placed on each client as well ??
As I understand the server is the only one with Authority ..
Thanks..
Best Answer
-
Your game logic will typically all go in FixedUpdateNetwork, inside of NetworkBehaviour derived classes.
Be sure to start with the Fusion 100 Tutorial before trying to figure this out on your own though.
https://doc.photonengine.com/en-us/fusion/current/fusion-100/overview
0
Answers
-
Your game logic will typically all go in FixedUpdateNetwork, inside of NetworkBehaviour derived classes.
Be sure to start with the Fusion 100 Tutorial before trying to figure this out on your own though.
https://doc.photonengine.com/en-us/fusion/current/fusion-100/overview
0