How to check if I have joined a voice room?
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I need a callback / property for one of my scripts where I can check if the local player has joined a voice room. I figured I'd just have to check on
PhotonNetwork.InRoom
but unfortunately there seems to be a small delay between when you join a Photon room and and when you actually join the corresponding Photon voice room, which gives me a bunch of warnings inbetween. Unfortunately it doesn't seem like the PhotonVoiceNetwork
doesn't support a functionality like that, or have I been missing something?
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Answers
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Hi @StrikeAgainst,
Yes there is a slight delay as the voice client follows PUN client and will catch up ASAP.
You can check if the voice client is in a room using
PhotonVoiceNetwork.Client.InRoom
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