Need to restart recorder microphone, causing frametime spikes
Hello, I have a setup in Unity where one user streams both their voice from an avatar and also audioclips from various objects in the room.
Every time I create one of the objects to stream a clip, the photon voice stream from the users microphone stops working. I have to set up the clip to stream from the object, restart it's recorder it to get it going and then restart the users voice recorder afterward as well to fix the broken microphone.
This gets the desired behavior but the frametime spike I get from restarting recording on multiple things at once is enormous. Is there a way to restart the microphone asynchronously? Or set up audio clip streams without disrupting the users voice? Thanks