Can photon bolt used in P2P connection (Mesh Type)?
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I am new at Unity and Networking System. I have a project that requires creating a Game where the connection must be P2P.
Here are some other details:
- The game must accept infinite players (not really infinite but maybe more than 100 or no limit).
- When the host server disconnects, the game should still be going.
- At least 1 player playing, the game must go on.
- The connection must be a mesh type.
- All data must be synchronous via a network.
- A single player can set as initial server/host but as mentioned the game must go on if he disconnects.
Can Photon BOLT do this job/requirements?
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Best Answer
Answers
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No. Bolt does not create a mesh.
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Is mesh type possible in Photon? If yes, what Photon library should I use?
I am inclining to do what they call "Host Migration", where when the host disconnects the host job must be transferred to another client in the network. I read something about this but I am not sure if this is the best workaround for my problem. Is it?
Another question is, do we have a Unity networking tool like Photon which can do this?
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