Load scene from assetbundle in photon unity webl not working
Hi,
I am loading a scene from assetbundel in photon through photonNetwork.loadlevel()
Its working fine in editor but not working in WebGl build
it give me this error
writeStringToMemory is deprecated and should not be called! Use stringToUTF8() instead!
I am loading a scene from assetbundel in photon through photonNetwork.loadlevel()
Its working fine in editor but not working in WebGl build
it give me this error
writeStringToMemory is deprecated and should not be called! Use stringToUTF8() instead!
0
Answers
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This is a "deprecated" message for JS code which Unity writes as export.
You can ignore this or check with Unity if there is a solution coming up.
Also, if AssetBundles don't work on a platform, this is again a question for Unity.0 -
Thanks for your reply
but I am unable to join or create random room and stuck on this error
see this image for references
https://imgur.com/gtZvEVg0 -
I can't make sense of this stacktrace. It looks like an issue in Unity's exported JS.
You may want to move to another Unity Editor version. Or report a bug to Unity.0