Network profiling

Hi all, making a game using Bolt (aren't we all) and would like to do some network profiling, namely of event traffic and state updates. I've been looking around but feel like I'm missing something obvious. Can someone point me in the right direction? Many thanks

Answers

  • wireshark capture (NOT FILTER) filter to make more happy wireshark pcap:

    (udp || tcp) && (port 5055 || port 5056 || port 5057 || port 5058 || port 843 || port 943 || port 4530 || port 4531 || port 4532 || port 4533 || port 9090 || port 9091 || port 9092 || port 9093 || port 19090 || port 19091 || port 19093 || port 27000 || port 27001 || port 27002)
  • Is this really the best way? This only seems useful to see the quantity of packets and bytes. Deciphering this into events/state updates seems impossible
  • HI @Dispatch ,

    You can get some connection information by looking at the "Remotes" window.

    Steps:
    1. Open the Bolt Settings at "Bolt / Settings" Menu, and check the "Client Connection Metrics";
    2. Open the "Remotes" window at "Bolt / Remotes" Menu;
    3. Dock it anywhere you want on the Editor;
    4. Start as a Server or Connect from a client, you should see some connection info on this window.

    --
    Ramon Melo
    Photon Bolt Team