Rejoin issue
I have noticed when using PhotonNetwork.RejoinRoom, a game server is breifly opened & closed.
Does Rejoin trigger a room creation or what is happening here? The room creation is not being called from OnJoinFailed.
Does Rejoin trigger a room creation or what is happening here? The room creation is not being called from OnJoinFailed.
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Comments
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Hi @Oliver123,
Rejoin should not trigger room creation unless you use Webhooks to load persisted room state.a game server is breifly opened & closed0