When all cached events have been received?
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kyubuns
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I use Cached Event with AddToRoomCacheGlobal.
By checking ActorNr == 0, I check if it is a Cached Event or not.
I want to hide the loading screen after received all cached events.
And, my game is the low frequency of communication, I don't always get new active messages soon by other players.
Is there any way to know when all Cached Events have been received?
By checking ActorNr == 0, I check if it is a Cached Event or not.
I want to hide the loading screen after received all cached events.
And, my game is the low frequency of communication, I don't always get new active messages soon by other players.
Is there any way to know when all Cached Events have been received?
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Comments
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Hi @kyubuns,
Very good question
There is no way to tell when all cached events have been sent/received.
So there are only workarounds.
Maybe send an event from master client to newly joined/rejoined client and use it as a way to tell if it's a live (non cached) event which are sent after ALL cached events have been sent.
So when the client receives the first event with ActorNr != 0 hide the loading screen.1 -
That looks really good.
It's going to work. I'll try it. Thanks!0