Player prefab doesn't spawn for other clients in webGL Android

I am trying to run photon PUN on webGL. It works on my desktop browser but when I run it on my android phone I'm able to join the room but my player prefab doesn't spawn and I'm unable to send any RPC's then obviously. I tried changing the protocol to websockets but still not luck

Answers

  • Are you saying you open the WebGL webpage on your Android and that doesn't work?
    If so, this may be a limitation of Android or it's browser or Unity export. We don't explicitly test this case.
  • Yeah I open webGL on my android phone, on my master client I get a Player joined room but the prefab doesn't spawn over the network. I tried changing the photon protocol to all 4 options but none worked and I don't get any error/warning in the android browser console.
  • Did you check this in 2 browser windows? Could be an Android problem.
    Without any log / debug info, there is not much I can help with.
  • Joji
    Joji
    edited April 2021
    Yeah works fine on my desktop browser. I tried 3 browser windows at the same time
    I'm clueless to where the problem might be.
  • Maybe on the device WebGL does not run as well?
    I'm sorry but I can't really help here...
  • I am as clueless as you are I guess. It works fine for my iPhone and desktop browsers but not on android.